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Unity Software Inc.
Quarterly revenue, EPS, free cash flow, valuation, and Rule of 40 scores for Unity Software Inc..
Coverage
Our Own Explainer Says the Rule of 40 Captures Stock Compensation 'Not Perfectly'. Here Is How Imperfectly.
The four companies our Rule of 40 explainer holds up as the metric working properly pay between 14.5% and 21.5% of revenue in stock-based compensation. Subtract it and two of the four fall below 40. Between a third and four fifths of the free cash flow making up the profitability half of those scores is matched, in the same quarter, by stock issued to employees.
Unity's Best Rule of 40 in Years Came Out of the Quarter Its Gross Margin Fell to 31%
Unity reports Q2 2026 on August 5 carrying the largest Rule of 40 improvement on this site in the sectors the metric describes — minus 3.83 to 29.77 in a year. The same quarter that produced it had a 30.81% gross margin and a $0.80 loss per share, because cost of revenue tripled on a $227 million impairment. Both facts are in the same 10-Q, and the score contains neither of them.
Unity Beat Earnings and Crashed 34%. Here's Why.
Unity posted its best quarter in years — record Vector growth, Create stabilizing, stock comp slashed. Then the stock dropped 34% on soft Q1 guidance. Value trap or gift?
Unity Q4 2025: Revenue $503M, losses narrow
Revenue up 10% YoY, EPS -$0.21 (improving). Strong FCF of $119M. Turnaround showing progress.
Unity Q3 2025 beats expectations
Revenue $471M, FCF $151M. Gaming recovery and cost discipline driving improvement.
Unity announces strategic reset under new CEO
Matthew Bromberg outlines turnaround plan: focus on core gaming, cut costs, improve developer relations.
Earnings release dates
| Quarter | End date | Publication date | Release |
|---|---|---|---|
| 2026 Q2 | 2026-06-30 | 2026-08-05 | Details → |
| 2026 Q1 | 2026-03-31 | 2026-05-07 | Details → |
| 2025 Q4 | 2025-12-31 | 2026-02-11 | Details → |
| 2025 Q3 | 2025-09-30 | 2025-11-06 | Details → |
| 2025 Q2 | 2025-06-30 | 2025-08-07 | Details → |
| 2025 Q1 | 2025-03-31 | 2025-05-08 | Details → |
| 2024 Q4 | 2024-12-31 | 2025-02-20 | Details → |
| 2024 Q3 | 2024-09-30 | 2024-11-07 | Details → |
| 2024 Q2 | 2024-06-30 | 2024-08-08 | Details → |
| 2024 Q1 | 2024-03-31 | 2024-05-09 | Details → |
Company History
Founded in Copenhagen by David Helgason, Nicholas Francis, and Joachim Ante to democratize game development.
Goes public on NYSE at $52/share, $13.7B valuation. One of the largest gaming tech IPOs ever.
Merges with ironSource in $4.4B deal to strengthen mobile game monetization. Creates Unity Grow division.
Controversial per-install fee announcement triggers developer revolt. CEO John Riccitiello resigns. Stock drops 50%+.
Matthew Bromberg becomes CEO. Company refocuses on core gaming business, cutting non-core initiatives.
Under new leadership, losses narrow significantly. FCF turns consistently positive. Developer relations improve.